For the former type, Quickband and Tiny Angband dramatically reduce the length of the dungeon and also accelerate character advancement accordingly (Tiny is my personal favourite of the two). For me, the best Angband variants are the ones which either make the game shorter or turn it into something different. I've seen the name Frogcomposband thrown around a few times, though I don't know why. Of course, there are still those who will prefer older versions, but luckily most of the whole back catalogue is still available.Ĭuriously, I actually find that many of the variants now feel more dated than vanilla, simply because most are based on older versions. But it hasn't dated as much as it could, in large part thanks to the changes made over the last couple of years or so. It's still very much Angband and, as such, is a fairly old-school dungeon grind. It's still very much Angband but it's designed to have a livelier pace, and some elements which used to be a bit of a grind (going back to town and selling stuff at the shops) have been reduced or removed. The current official maintainer of vanilla Angband is particularly keen on making the game fit better with modern play sensibilities. I think Angband benefits from the fact that it's still actively being changed and modernised. Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes.Find more awesome roguelikes at RogueBasin.Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed. Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes.Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it!
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